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Josh working on Kedian Interspace Bimonthly Newsletter

March/April Newsletter

  • 02/05/201902/05/2019
  • by Joshua Heng

Hi everyone,

In our second bimonthly newsletter, we cover the events of March and April. We underwent changes for our team and logo whilst also making significant progress on our games. We additionally attended an event at the beginning of March where we showcased The Stacks…


Team Changes

In April, another person joined the team – Owen. He’s been doing lots of work for the art of Kedian Interspace and has fitted into the group well.

Harry has temporarily left us as he has been very busy with other projects, but he will join again soon once he has a bit more free time.

We have also started a blog series where each member of the team introduces themselves. There is currently only one out for Josh, but other people will be releasing theirs soon.

Click here to visit Josh’s introduction

New Logo

The logo of Vanadium Games
The logo of Vanadium Games

We decided to create a new logo as we felt that our old one didn’t resemble us well. Morgan took the lead on the task, and we went through several versions before we finished on one that we all agreed on.

We eventually decided on one with a cog – representing game development – and two electrons, representing the element Vanadium.

Morgan wrote about the various stages of design here

Coolest Projects UK

The Vanadium Games team at Coolest Projects UK
The Vanadium Games team at Coolest Projects UK

The start of March saw us travelling to Manchester for an event called Coolest Projects UK. This was a convention of young people showcasing what they had made with technology, and we had many visitors to our stand.

This was a brilliant opportunity to gain new players of The Stacks. We printed leaflets and produced a slide-show narrating the story of its development.

We also met new people and were inspired by other projects. Whilst we didn’t read the prize for the ‘Coolest Project’, it was still a great and unforgettable experience.

We wrote a blog post about this event here

Kedian Interspace

Concept art for an alien from Kedian Interspace
Concept art for an alien from Kedian Interspace

Our game Kedian Interspace has had significant progress – we have been creating many sprites and developing game mechanics. On the 15th April, Josh and Morgan met up for the whole day to decide some key parts of Kedian Interspace such as the style of all the art and turret design.

Find out more about Vanadium Games Day

Illumination

We have also begun work on a new game called Illumination. It aims to be a minimalistic and simple game where the player has to create circuits to light up certain light bulbs. Some members of our team are working on this in addition as working on Kedian Interspace, which will take a while longer to finish and release.


Social Media

An image of our Instagram account
An image of our Instagram account

We have continued posting to our various social media accounts to market our games. We focus on Instagram, as we feel that that is where most of our target audience are active, where we now have over 400 followers

Follow us on Instagram

March and April have been eventful months with lots of changes being made. The next two months might see less work being done, with exams looming for many members of the team, however, we hope to still make progress on Kedian Interspace and Illumination.

See you next time!

Josh – Lead Game Developer

The logo of Vanadium Games Blog

The New Logo

  • 09/03/201909/03/2019
  • by Morgan Gray

As you may have noticed, Vanadium Games has recently introduced a new logo as we felt that our old logo did not represent our company very well and the red and blue colours were hard to read at a distance.

Our old logo
Our old logo

The inspiration for our new logo began by brainstorming what it should represent: we decided the most important things to signify were the element Vanadium, our namesake, as well as the fact that we make games.

The first idea we produced was a ‘V’ linking to the word Vanadium, encircled by a ring with two dots on it to represent Vanadium’s outer electron shell. We also included our strap line ‘Elevating the World of Gaming’.

The first revision of our logo
The first revision of our logo

After reviewing our logo, we decided that we needed to add something to our logo to represent that we are a games studio. We eventually settled on the idea of using a controller in the centre of the ring. As well as this, we tried adding multiple rings.

The second revision of our logo
The second revision

We concluded that the extra ring was too chaotic and the controller didn’t fit our taste as it seemed too generic and stereotypical.

Moving onward, we decided a different game production related symbol. Eventually, we settled on a cog which linked closely to the development aspect of our company.

The third revision of our logo
The third revision

At this point, we were beginning to like how the logo was turning out. Despite this, we still wanted to incorporate the ‘V’ into the logo, so we decided to make the cog the outside of the logo and enclose the rest of the content within.

The fourth revision of our logo
The fourth revision

This was the result of our new idea and it was getting very close to something we were happy with. We just had a few small issues, including the size of the teeth on the cog (which were too small) and the fact that the icon consisted of three colours (when most icons today use only two).

The fifth revision of our logo
The fifth revision

After correcting these small issues, we really liked our design. We decided that changing the purple colour to a different colour could make the logo more vibrant and provide a better contrast ratio to the grey background, making it easier to read.

The sixth revision of our logo
The sixth and final revision

Finally, after making all our amendments, we reached this and are really happy with how it turned out – we believe that the logo represents our company well and is visually appealing. We feel that it is much better than our old one.

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